>> The first big wave of virtual reality headsets and games flooded us last year. And while the novelty of it has barely worn off, this high-tech gadget is already getting a reality check.>> I'm Reuters Jane Long-Hee Lee in San Francisco. I'm not a hardcore gamer like him.
But trying out the latest virtual reality or VR games, it's hard to see much progress in technology over the past year. The next wave of innovation could be in the price tag.>> Oculus, which blazed the path for VR, announcing Wednesday, it's slashing it's rift headset and the touch controller by $100 each.
And it's brought down Oculus ready computers to 500. Yes, you need computers with enough graphics power to use the headsets. A year ago, the set up would have costed you about $1,500 all together, now it's around 1,000. So is there a price war brewing? Nate Mitchell is one of the founders of Oculus.
>> Our goal has never been to make money off of the hardware. Our goal is to basically make VR ubiquitous to get as many people into VR as possible, and price, price matters, price is really, really important. And so, we're driving that down, we're gonna continue to invest really heavily in that space.
>> Oculus was bought by Facebook for $3 billion in 2014. And CEO Mark Zuckerberg predicts virtual reality will become a part of daily life for billions of people, revolutionizing social media, entertainment and medicine, But first you have to get it into their hands. High prices, especially for HTC's Vibe and Oculus Rift, have kept sales at less than half a million and a quarter million each by the end of last year, according to reports.
For game developer, Ruan Rothman, that means a new tactic for survival in VR.>> The market is sustainably big enough that if you scope your game and you budget your game well, that you can make a living making VR games.>> And he's saving some of his big punches for later in the game when a ubiquitous virtual reality finally becomes reality.