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>> Welcome to your new universe. This is No Man's Sky, the most eagerly anticipated computer game in years and it's big, really big. 18 quintillion planets for gamers to explore. There's 18 zeros in that number in case you're wondering. If you looked at one world every second, it would take 580 billion years to see the lot.
But British game creator Sean Murray says there isn't an army of people behind it.>> So what we've actually built with the game is a set of rules for the computer or the Playstation 4 to understand. And it uses those rules to create whole planets, basically. So the things that you see in No Man's Sky, they haven't been built by us, necessarily.
Hello Games, that makes it, that I'm part of, is actually a really small team, there's like 15 of us.>> No Man's Sky launching worldwide this week, players set to find out if it merits all the hype. Okay, so I'm moving through the game now. Mainly, so far, I've just managed to die repeatedly, but that is a reflection on me, not the game.
What is immediately apparent when you play this game is there's a thrill of discovery, the feeling that you're going places that no one else has ever been and may never go again. You can even name the flora and the fauna, the planets themselves. This one I shall call Reuters' reporter Julian Satterthwaite.
Within 24 hours of going live, players had already named over 10 million new species, more than exist on Earth. Are there certain filters on what people can call things?>>
s, so we have a profanity filter.>> Those names live on for others to discover or not.
The game is so big that no more than a tiny fraction of it will ever be seen. And since No Man's Sky was crafted by computers, even the people behind it aren't sure what's out there.