A ride up the nasal canal, it's not a video game but a training program to teach healthcare workers about your respiratory tract. A company called
for Health made it and says it's starting to see virtual reality by real-world use.>> We are now in a momentum that is very, very good and VR and all these very immersive tools are gonna be I think the future of the medical training.
>> I'm Reuters' Jane Lanhee Lee here in San Francisco. These VR headsets were once all the rage in the gaming industry and now companies are trying to push it into the workforce. This demo that I'm about to do will help people identify if someone is having a stroke.
Pretty heavy stuff compared to soaring over Paris. Whimsical games like this one once making a splash at gaming conferences nationwide. But despite the hype, VR hasn't made any big change in our lives yet. Now companies that have invested the most are looking for more ways to use their VR and augmented reality or AR headsets.
VR takes you inside a completely new world, while AR is like Pokemon Go, it layers images over you environment. And some of the biggest names are Oculus by Facebook, Hololens by Microsoft, and Vive by Taiwan smartphone maker HTC.>> What we have seen now is the progression of knowledge and technical knowledge to create virtual experiences and immersive experiences.
Because really, the only people that knew how to develop those kinds of experiences three years ago was game developers. Whereas today, we have thousands of companies and enterprises that are now learned to create these types of experiences, themselves.>> Using an HTC Vibe headset, for example, employees in different locations can meet to work together in a virtual world.
Unity, a big name in gaming, has taken it's graphics and VR and AR technology to the auto industry. Car designers can strap on these headsets and see a 3D image of the car and even open car doors to look inside. German elevator maker ThyssenKrupp this year started using Hololens to measure home stair lifts.
The data is delivered real time for production, customers can also see in advance what it'll look like. And the ten week process of installation was shortened to two weeks. Still these big headsets are in their infancy and will face challenges.>> It tends ot be a little bit harder sell when you're going to your CTO asking for $100,000 to do VR and basically things you want, him to write you a blank check to game with your other IT buddies.
I'm super optimistic about the end goal, but I think the industry needs to take a step back and think about how long it's gonna take us to get there, right? This is a marathon, it's not a sprint.>> VR and AR prices have been prohibitively high for the masses, headsets were initially between $600 and $3,000.
And users needed top line computers with graphics capabilities on top of that. But this year, the headsets are finally unleashed from the computers and these headsets are now all you need, no more cables to fuss with. Qualcomm provides chips for virtual reality headsets and believes this time it will catch on.
Retail giant Walmart is hoping to transform it's trading, this fall it started using VR to educate workers in things like customer service. And it says by the end of the year, 17,000 Oculus Go headsets will be used at stores across the US.